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Tink and hitArea?
Am I right to assume that Tink does not support custom defined sprite hitAreas (i.e. using a PIXI Polygon...)?
It seems that when I define a sprite hitArea, and do NOT use Tink to make it interactive, thus:
var p=new PIXI.Polygon(0,0,100,100,50,200);
tree.hitArea=p;
tree.interactive=1; tree.buttonMode=1;
Then it works - I get a hit area defined by the polygon.
But if I replace that last line like this:
t=new Tink(PIXI, appmain.view);
var p=new PIXI.Polygon(0,0,100,100,50,200);
tree.hitArea=p;
tink.makeInteractive(tree);
Then I get a hitArea defined by the sprite bounding rectangle...
???
Thanks