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Updated end of Animation Loop

Open darren-dev opened this issue 9 years ago • 0 comments

Added an onComplete function call to the end of the animation loop, so we can have a user-defined onComplete function. This is setup the same way as everything else (sprite.onComplete = () => {} )

I saw the loop was continuously being called even after all the animation frames had finished, so also stopped that.

darren-dev avatar Jan 04 '17 15:01 darren-dev