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An easy to understand, open source implementation of Inverse Kinematics for Unity 3D

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because it is an editor script, you cannot compile the project while this script is in your assets.

I just noticed that your awesome system isn't updating when the pole target moves. I fixed this simply by copying the lastTargetPosition system except for the poleTarget. Just letting you...

Is there any way to limit the joint rotation to a single axis so it can be used for robotic simulations? Actually I'm thinking of it with the [robotic arm...