Kit Bishop
Kit Bishop
Currently, clicking on the menu for an open dock only focuses on the dock, so the menu should close in that case. But for opening closed docks, we can make...
related: - https://github.com/godotengine/godot/issues/54529 There is an issue when there are multiple Controls in the mouse over hierarchy and the top one is STOP. In this Gif: - ta0 is the...
The linked issues are only related. The issue in the Gif is a result of this PR, since you changed the behavior (`_drop_physics_mouseover()` affects 2d and 3d) Not that the...
Sure, here's the MRP: [mouseover_87362_2D.zip](https://github.com/godotengine/godot/files/13999431/mouseover_87362_2D.zip)
Yeah, the selection code is more complex than it needs to be at the moment. Try using `TextEdit::set_selection_mode(TextEdit::SelectionMode::SELECTION_MODE_NONE, check_line, 0, c)` when changing the selection, so that the caret's selecting_line...
Added compat file and removed comment changes.
> Is there any chance you could spilt some of these change up into multiple PR / commits? This is tricky since the multicaret edit change and the selection change...
Fixed merge conflict, combined `queue_merge_carets()` and `merge_overlapping_carets()`, and renamed `is_selection_direction_right` to `is_caret_after_selection_origin`. I'm going to try and extract some smaller PRs that can be merged more easily.
The backspace issue also happened with ui_text_delete_word when one of the carets was at the end of the line and the other on the last word. It doesn't apply to...
I think it must be using the IME system. I fixed the selected text issue and extracted all IME changes to #87479. Reverted all IME changes here, it should work...