TetrisGYM icon indicating copy to clipboard operation
TetrisGYM copied to clipboard

Accessibility: Next piece audio queue

Open TeaInRain opened this issue 1 year ago • 4 comments

Implementing an audible identifier for the next piece (as in TGM) for people who are visually impaired.

TeaInRain avatar Sep 19 '24 17:09 TeaInRain

how would this work?

would we have to disable other sounds (lock?) to make sure it can be heard clearly?

can I just use any tones for this? we need 7 distinct tones and they need to be replicable on the NES

kirjavascript avatar Sep 19 '24 18:09 kirjavascript

I wouldn’t omit to much, least of the locking sound. To important for timing.

As long as the 7 sounds are distinct and loud enough it shouldn’t matter too much how or what sounds exactly. Human hearing is pretty adaptable.

TeaInRain avatar Sep 20 '24 15:09 TeaInRain

Actually, I realise now that we can't keep the lock sound, as that's when the next piece spawns and the next piece sound would overwrite it.

kirjavascript avatar Sep 20 '24 15:09 kirjavascript

Well, so much for that. So no lock sound then. Some people (actually myself included^^*) play well with headphones on. So i guess on second thought it shouldn’t be that much of an issue.

TeaInRain avatar Sep 21 '24 20:09 TeaInRain

Related project: https://github.com/Kitaru/blindfold-tetris

zohassadar avatar Aug 05 '25 15:08 zohassadar