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To edit Sonic's sprites in Sonic 1 you need to set game format to Sonic 2

Open Selbi182 opened this issue 2 months ago • 1 comments

I'm not sure if this is already a known issue reported elsewhere, but I wanted to bring it up just in case. This is beyond stupid and I honestly don't know what's going on here. For the record, this is the latest Sonic 1 GitHub disassembly targeting the AS branch.

When game format is set to Sonic 1: Image

When set to Sonic 2: Image

If I had to guess, Flex 2 doesn't like the new map macros used for the DPLCs, because when I copy-paste the raw byte data from the outdated ASM68K branch, it loads fine with game format set to Sonic 1.

This is a huge problem to anyone new to the software, cause would they know to set their game to the incorrect format to fix this arbitrary issue? Would love a fix ASAP.

Selbi182 avatar Nov 04 '25 03:11 Selbi182

hey!

thanks for reporting this, I think it's a duplicate of https://github.com/kirjavascript/Flex2/issues/78

I've started working on flex again and have this fixed in my local branch, hoping to release it soon

kirjavascript avatar Nov 04 '25 22:11 kirjavascript