To edit Sonic's sprites in Sonic 1 you need to set game format to Sonic 2
I'm not sure if this is already a known issue reported elsewhere, but I wanted to bring it up just in case. This is beyond stupid and I honestly don't know what's going on here. For the record, this is the latest Sonic 1 GitHub disassembly targeting the AS branch.
When game format is set to Sonic 1:
When set to Sonic 2:
If I had to guess, Flex 2 doesn't like the new map macros used for the DPLCs, because when I copy-paste the raw byte data from the outdated ASM68K branch, it loads fine with game format set to Sonic 1.
This is a huge problem to anyone new to the software, cause would they know to set their game to the incorrect format to fix this arbitrary issue? Would love a fix ASAP.
hey!
thanks for reporting this, I think it's a duplicate of https://github.com/kirjavascript/Flex2/issues/78
I've started working on flex again and have this fixed in my local branch, hoping to release it soon