kircher1
kircher1
Offline is currently not supported, but this is a good item to consider as a feature request!
Right, there's no disk caching. The extent of caching we do is in-memory (at runtime) to avoid re-requesting data from the servers. Currently, there's no exact timeline we have for...
If you do have your own tile data, we would like to have the flexibility for you to load it from disk. Currently only textures are supported via a TextureTileLayer,...
With respect to the offline maps, it's a good point about the Bing Maps key. We'll look into that.
Hi @keenanwoodall, thanks for checking out the SDK! For now, using the HttpTextureTileLayer is a good solution since you can pull down pre-rasterized tiles to convey the vector data. Although...
Yeah, that's a good point. Having generic events for tiles coming in and out of view would make building a system like this easier. There are however helper methods in...
Another option you may be interested in is the [Bing Maps imagery API](https://docs.microsoft.com/en-us/bingmaps/articles/custom-map-styles-in-bing-maps#custom-map-styles-in-the-rest-and-tile-services). This service does allow for custom map styling. The [Map Style Sheet Editor app](https://www.microsoft.com/en-us/p/map-style-sheet-editor/9nbhtcjt72ft?activetab=pivot:overviewtab) is a great...
That's currently a limitation of the MapPinLayer. More work needs to be done to support this concept plus clustering. ShowOutsideMapBounds field should have an effect when used on MapPins that...
Marking the MapSession as DontDestroyOnLoad is a good approach apart from any data caching implications, as it will ensure the developer key session is maintained through scene loads. As for...
Better documentation for the current benchmarks could also be addressed separately of redesigning them. It wasn't clear to me if in #982 you mean to change the individual benchmarks themselves,...