osu-parsers
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Hitsound got parsed incorrectly
I've noticed that in some rare cases the sampleset is off on some hitobjects after parsing the .osu file. I've applied the standard ruleset to the beatmap, if that makes any difference.
Beatmap to reproduce: https://osu.ppy.sh/beatmapsets/2109375#osu/4427449
00:37:399 (5) - Sampleset in hitObject.nodeSamples should be Soft but it's Normal for some reason