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Hitsound got parsed incorrectly

Open minetoblend opened this issue 1 year ago • 1 comments

I've noticed that in some rare cases the sampleset is off on some hitobjects after parsing the .osu file. I've applied the standard ruleset to the beatmap, if that makes any difference.

Beatmap to reproduce: https://osu.ppy.sh/beatmapsets/2109375#osu/4427449

00:37:399 (5) - Sampleset in hitObject.nodeSamples should be Soft but it's Normal for some reason

minetoblend avatar Jan 18 '24 23:01 minetoblend