Kinsi

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What is the "hacky way" ?

And you're saying you do not need to do that in 1.29.1?

I would also love to see this. My usecase is alliedmodders/sourcemod#1875

Hm, I disagree with this change, specifically for the reason of it only being an approximate number. If I was to add this, it would have to be built on...

If I can think of a good way to integrate it into the UI I'll add it at some point, very low prio tho because obviously its just saving you...

Yeah it certainly is down to the mod removing them to fix it, I just dont have too much time currently for BS modding, sorry about that.

Hm, I did have some reason before why I clipped it at 0.9... But I dont remember any more. I'll just change it to 1 with the next version

Actually, I remembered why I do thave that in there. That statement is only relevant when you do not use the depth buffer - Have you enabled the depth texture...

I suppose the Shaders on your Avatar do not write to the Depthbuffer then. Alright I'll just change the clamp value.

The problem here is with the specific model that you use not with the Avatar Mod - The Materials / Shaders do not write to the depth buffer, thus Cam2...