NintendoClients
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Python package to communicate with Switch, Wii U and 3DS servers
I want to provide modifications the following page: https://github.com/kinnay/NintendoClients/wiki/Mario-Kart-8-Protocol # MK8 ENL Record 0 (NetworkTransporter_Menu) modification - The [**record type 0**](https://github.com/kinnay/NintendoClients/wiki/Mario-Kart-8-Protocol#record-type-0) data should be similar to [**this**](https://github.com/Rambo6Glaz/mk8-library/blob/main/net/NetworkTransporter_Menu.h#L17-L21) - The [**PlayerInfo**](https://github.com/kinnay/NintendoClients/wiki/Mario-Kart-8-Protocol#playerinfo)...
On the wiki I see you document [DataStore Codes](https://github.com/kinnay/NintendoClients/wiki/Data-Store-Codes), so I was wondering if `applicationId`s might also be on the table for being properly documented? They are used a LOT...
Currently, the latest title version is hardcoded in [games.py](https://github.com/kinnay/NintendoClients/blob/master/nintendo/games.py) and must be updated manually whenever an update is released. It would be nice if we could automate this. Maybe a...
- Smile Basic 4 - Fuze player / Fuze 4 - Game Builder Garage It would be very useful for people who can no connect to Nintendo servers with a...
It'd be great to be able to search for open islands without a Dodo Code. What is the process for that?
When connecting to Pretendo (IP `116.202.98.9`, port `60003`), it gives this error during login: ```plain RuntimeError: RMC connection is closed ```
If I'm understanding correctly, when `nex.version >= 40000`, a field with `nex.version >= 30800 and revision >= 3` should still be enabled. However, in the currently generated code, some fields...
Hi, I was just curious if you could retrieve the user ID and password from a vanilla switch using mitm. Dumb question, I know, but I can't find a better...
I found this package very useful, however there are no examples on how to use things like [nintendo.nex.matchmaking. MatchMakingServer](https://nintendoclients.readthedocs.io/en/latest/reference/nex/matchmaking/#matchmakingserver). Are there any examples (other than the SMB35 repo) for those...