soundcloud-soundmanager-player
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change in new track
Hi,
the only way i found to load a new track after the object is builded is to set again the object var, the destroy(method) seams don't work var scplayer1obj = new SoundCloudPlayer([...
.... videoid = newvideoid scplayer1obj = new SoundCloudPlayer([ videoid ],{ consumer_key: "524c5acd5e5c401654259eb487c4bfb2" , autoplay: false , loop: false , toggle_pause: true , preload: true , cache: true });
this way works well until i try to reload a track i previously loaded, also if i use cache : false
if i have 2 player in the same page, also i can't load a track previously loaded in the other player
i don't understand how this really works
there is a way to load a a new track after the object is opened? i need to use a single track array.
how destroy() works? because if i fire a .destroy(), after i can't rebuild the object "_this is not defined" cause some var are not rebuilded
cache : false is working?,