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Fully-featured Doom port for the Raspberry Pi RP2040 microcontroller

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re-order some variable declarations and put some more preprocessor ifs in place

Thanks for this great blog post! I spotted a few typos, here is my patch.

Hi, Is possible to port to my HW? PICOmputer [https://hackaday.io/project/183657-armachat-pico-compact-long-radio-messenger](url) RetroVGA [https://hackaday.io/project/183398-retrovga-raspbery-pico-multi-retro-computer](url) I can send you ready assembled boards

Using the idkfa cheat code to get full guns, ammo and skeleton keys leads to occasional blank scanlines in the status bar. Repro by loading a new game and typing...

Building with the default arm-none-eabi toolchain installed from Raspbian bullseye produces an image that's significantly too large to work. Raspbian bullseye has a debian modified version of 8.3.1. Downloading 9.2.1...

Running these games currently experience the following problems below. None of the problems are particularly insurmountable, and I have a branch that hacks past them to make the games runnable;...

For me, working in Windows, I cannot get the build of whdgen working with Visual Studio as is. I did some changes but it is currently not building. Could any...

Add missing header file to prevent compilation error. ``` In file included from /home/exl/Downloads/rp2040-doom/src/pd_render.cpp:71: /home/exl/Downloads/rp2040-doom/src/pico/../whd_gen/statsomizer.h: In member function ‘void statsomizer::reset()’: /home/exl/Downloads/rp2040-doom/src/pico/../whd_gen/statsomizer.h:36:20: error: ‘numeric_limits’ is not a member of ‘std’ 36...

So, i bought a pimoroni vga demo board to play this and it doesnt work, i have a debugger if needed i will send uart output

1. Allocate user IRQ to avoid conflict / hard fault when other parts are changed and/or SDK features included. 2. Use `*.cmake` from SDK 1.5.1. 3. Allow for in-tree board...