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OCR translation window keeps changing in real-time mode

Open leydilemuria opened this issue 3 months ago • 4 comments

Hello,

First of all, thank you for your great work on MORT.

I have an issue with the OCR translation window in real-time mode. The translated text does not stay stable on the screen. Instead, it keeps changing /flickering every few seconds, even when the original OCR text on the game screen does not change.

https://github.com/user-attachments/assets/a21864b0-9668-4c8e-8366-f0a1d4e7bf18

I have already tried:

Adjusting the processing speed (Fastest → Normal/Slow)

Enabling “Maintain translation results” with hold time set (10–20 seconds)

Disabling “Clear when no OCR result”

Reducing the OCR capture area

But the translation still refreshes constantly, making it very difficult to read.

Could you please advise if there is a way to keep the translation text stable until a new line of OCR text appears? Or is this a limitation of the current version?

Thank you for your support.

leydilemuria avatar Sep 15 '25 23:09 leydilemuria

It looks like in real-time mode, MORT scans the screen and re-OCRs its content. Each time it does this, the result is slightly different due to OCR misdetections. But the code is naive and assumes that new text has appeared on the screen, so it keeps rerunning the translation.

ramjke avatar Sep 15 '25 23:09 ramjke

Is there a way to disable this continuous real-time scanning and only update the translation when the OCR text actually changes (e.g., line by line)? This is the main issue I am trying to solve, because the translation keeps flickering even when the game subtitle line is static. it very difficult to read the text.

leydilemuria avatar Sep 16 '25 08:09 leydilemuria

Due to the nature of OCR, results may vary even for the same image. Furthermore, if other artifacts are present, the results may continue to vary.

Currently, it's difficult to resolve this issue due to the nature of MORT. Here are some suggestions:

  1. Try zooming in to 4X in Add.
  2. In Image Correction, try using Threshold to extract only the font color.

will explore ways to resolve the above issues in the future.

killkimno avatar Sep 17 '25 14:09 killkimno

If you can capture a screenshot of your game (as an original image) and upload it, I'll analyze it and let you know. can respond faster if you upload it after connecting to Discord.

killkimno avatar Sep 17 '25 14:09 killkimno