kiedtl

Results 40 comments of kiedtl

Could just made default_attack nullable. Issues: might expose AI bugs where spellcasters try to attack when fleeing, etc even when they don't have a weapon, leading to crashes. (Though `canMelee()`...

Applies to lots of non-spire mobs too.

Note to self: statues already define default weapon as `&items.NONE_WEAPON`, may as well go with that approach (and make UI code ignore that specific weapon ID)

Not sure, was probably removed by the Scoop maintainers at some point.

I have this exact issue on a Raspberry Pi Zero running Alpine. I'd assume this occurs on all Pi's then, unfortunately. The above solution doesn't help either.

It worked like a charm, thank you. You should merge and release this fix :)

I don't really have time to investigate right now, but I'd recommend looking at approaches taken by Scientifica and Cozette. Try importing the `.bdf` file into Fontforge and see how...

Alright, I've done some digging and this appears to be... [intentional](https://github.com/iced-rs/iced/blob/master/widget/src/text/rich.rs#L379)? Surely this is leftover code, right? Captured this and tracking which span is pressed doesn't seem to be used...

Ah, my bad, I see the issue. I’ll see if I can whip up a PR at some point.