kideternal

Results 4 comments of kideternal

I'd try to fix this myself, but I can't figure out how to attach to the debugger without crashing, in order to inspect what effects are being added to the...

It took a fair amount of tinkering, but I figured it out! You just need to add a child GameObject to SteamVR.Head and then put the Camera on that. My...

After further testing, one issue I've found with this implementation is that after you "dock" the UI somewhere via grip buttons, it may reappear duplicated attached to the control when...

I had a semi-working version of this at one point, but since Actor.forward wasn't exposed, just Actor.eyes.forward, it would put you off at weird angles if you clicked before their...