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Online multiplayer question

Open mrbotnft opened this issue 2 years ago • 3 comments

Hi!

First of all I just want to congratulate you all for this amazing work. This codebase is huge and I am learning a lot by hopping around the code and playing the game.

I saw that the online multiplayer is implemented in P2P where the user is the server itself. This can lead (if I am not mistaken) to security problems that users could exploit to fake the results of the fights. Do you guys think that could be possible to extract this logic to a dedicated server? And if so, How hard could it be?

Keep the good work! Thanks in advance!

mrbotnft avatar Jan 24 '23 17:01 mrbotnft