khori0
khori0
For example; in a pursuit you cannot make a cop fire his weapon at a suspect, besides the combattask that gets overridden every ~2sec. Changing the relationship between cops and...
A combat function would be nice. does SetPursuitDisableAI disable the entire chasing and arresting tasks? It's just that as of now if a suspect runs over a Cop the ai...
It might even be better to implement something like QueueScannerAudio() which just waits until the current audio(if any) has finished playing.