kludgine
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A kludgey 2d game engine written in Rust atop wgpu
The executable run is the `cushy` `theme` example. ``` PS C:\Users\ModProg\Downloads> .\theme.exe thread '' panicked at /home/modprog/.cargo/git/checkouts/kludgine-da36743fea3cc9cc/3ee472a/src/app.rs:898:10: called `Option::unwrap()` on a `None` value note: run with `RUST_BACKTRACE=1` environment variable to...
cosmic-text 0.11 introduced a new optional performance enhancing feature. I think kludgine should offer a pass-through feature flag to enable this, and `Kludgine::next_frame()` should invoke the function to prune the...
From khonsulabs/gooey#93, on the GL backend, `set_scissor_rect` on the Drawing type somehow gets stuck on the final rect, preventing all widgets except the final to be clipped. I added a...
This is an issue tracking the progress of making Kludgine run in a web browser using WASM. The current status is that running in a browser **is not working at...
Android support would be very useful as there are very few crates that have good android support at the moment. It wouldn't be that hard to add either, just some...
Currently image sampling is controlled purely through `wgpu::FilterMode`. We should add support for some common resizing kernels. To do this, we need to determine a list of kernels we want...