doom_ace
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DOS Doom code execution
It's cool to see the Ace Engine works on both the MS-DOS version and the GZDoom. I was wondering if it can work on other Doom ports such as Chocolate...
Every code editor uses its own code formatting preset, but I can't figure out which one is being used here. Proposal: use `clang-format` to force everything into the same style....
What if we had support for digital music by taking a wav file and converting it to a doom sound format file? The game already can load small enough files...