doom_ace icon indicating copy to clipboard operation
doom_ace copied to clipboard

DOS Doom code execution

Results 3 doom_ace issues
Sort by recently updated
recently updated
newest added

It's cool to see the Ace Engine works on both the MS-DOS version and the GZDoom. I was wondering if it can work on other Doom ports such as Chocolate...

Every code editor uses its own code formatting preset, but I can't figure out which one is being used here. Proposal: use `clang-format` to force everything into the same style....

What if we had support for digital music by taking a wav file and converting it to a doom sound format file? The game already can load small enough files...