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Feat: The AE Icon, let's make it more useful for high automation games

Open kgar opened this issue 1 year ago • 0 comments

The AE (active effect) icon in the rewritten Tidy 5e Sheets is truly bare bones. Are there ways we can make it more useful for high-automation games where the source of certain behaviors is spread across multiple modules?

Ideas

  • Allow for registration of AE information on an item during render.

When an item table row / item grid tile is rendering, allow all interested modules to essentially "add a bullet point" to an optional tooltip / information list that can be presented on the item table row when hovering on the AE icon.

  • Additional icons / different icons for different sources of effects

  • Creator's Indicator

A custom indicator that represents a particular creator of an item.

Reference

https://discord.com/channels/1167985253072257115/1184608178541953096/1184612879085867048

kgar avatar Dec 13 '23 22:12 kgar