keybounce

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Correction; AutoTrimps will sometimes not stay on building for the housing, and sometimes not for the tribute.

OK, so the code section is: //AlwaysLvl2 - Was AlwaysArmorLvl2 (now default) if (gameResource.level < 2 && MODULES["equipment"].alwaysLvl2) { Factor = 999 - gameResource.prestige; } there is no GUI control...

Sorry, I have run the numbers on the Arbalest and the Gambeson. Level II on these is very frequently better than level II on anything else. Level III on these...

So what I'm noticing is this: if I have more than one prestige available to buy, AutoTrimps will always buy the first available, without regard to the most efficient available....

The issue seems to be the large amount of coastline. Looking over the scala code (and not understanding all of it), it looks like it will consider any part of...