GodotVisionExample
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EXC_BAD_ACCESS crash on "Respawn" action.
When scene needs to be reloaded after character falling or when pressing "Respawn" action, it crashes on processing realityKitPerFrameTick.
Actually crash leads to GArray.method_append(&content, pArgs, nil, 1), but I suppose we should somehow track scene reloads from Godot additionally to localScenePhase to prevent this?
Can I provide something else in addition to help resolve this?