GodotVision
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Godot in RealityKit / visionOS
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GodotVision issues
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![ezgif-6-7c558b2e6c](https://github.com/kevinw/GodotVision/assets/7930/37be5b68-b2c2-4e5b-a1f4-9c21d8c5130a) While meshes like the llama in the example scenes look fine, some skinned meshes are still rendering incorrectly. [Here's an example .glb](https://kevinwatters.s3.amazonaws.com/temp/base_for_a_ps1_style_character.glb) My guess is that we're not mapping...
What would be involved in rendering to a fully (or progressively) immersive space rather than a volume? The volume metaphor used by AVP seems to me that it's a particularly...