kwin-effect-shaders
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Desktop effect for KDE Plasma to apply GLSL shaders. Alternative to vkBasalt or ReShade when they are unsupported.
giant error wall `/usr/include/kwineffects.h:3010:20: error: ‘std::span’ has not been declared 3010 | void copy(std::span destination); | ^~~~ /usr/include/kwineffects.h:3010:24: error: expected ‘,’ or ‘.. ’ before ‘generateCustomShader(ShaderTrait::MapTexture, vertexBuf, fragmentBuf); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
You have scratched an itch I have been having for a long time now. Successfully got this project setup and working on a Steam Deck using Plasma 5.26. My dream...
Font: https://www.reddit.com/r/linux_gaming/comments/xgpakc/vkbasalt_will_no_longer_receive_new_feature/
https://pastebin.com/EPP43FT7 This was from the github version https://pastebin.com/iaGWfa1T This is from the aur version
As mentioned in the README, the shaders are all run in 1 pass, which causes this issue. I've been looking into and trying (unsuccesfully) to get the shaders to run...
I see that currently CMake only depends on extra cmake modules, but I got a compile-time error about libepoxy missing, which should have been a configure-time error. Perhaps KWin provides...
Kubuntu 22.10 Followed dependency installation correctly. Unsure of what's wrong. ``` -- The C compiler identification is GNU 12.2.0 -- The CXX compiler identification is GNU 12.2.0 -- Detecting C...