Ian Kettlewell

Results 79 issues of Ian Kettlewell

Right now another event must awake the program async callback if it's awaiting something. For example if an asset is loaded the parent callback won't be woken until another event...

It is useful to query for the actual properties of the `GLContext` backbuffer after it's been initialized. The method is stubbed out on each platform but is not yet implemented....

Windows
macOS
Web
GLContext

`restore_window` should be implemented here: https://github.com/kettle11/kettlewin/blob/e0bb32b4e9083493bafcc53e5e97f00a24978536/platforms/web/src/application_web.rs#L22 `restore_window` on web should exit fullscreen.

Web

restore_window should be implemented here: https://github.com/kettle11/kettlewin/blob/e0bb32b4e9083493bafcc53e5e97f00a24978536/platforms/macos/src/application_mac.rs#L245 `resture_window` should return the window to a "Windowed" state that is neither minimized or fullscreen.

macOS

This has been reported to repro in the `simple_ui` example.

I've been looking around for minimalist Wasm interpreters, and this one looks pretty great! Is there any reason you haven't yet released it as a crate on crates.io?

[AudioWorklet's](https://developer.mozilla.org/en-US/docs/Web/API/AudioWorklet) are a great fit for WebAssembly and therefor they're a great fit for Rust. `wasm-bindgen` is *almost* ready to be used in AudioWorklets, but not quite. As discussed in...

enhancement

Given that the working group recently took ownership of an ECS benchmark it seems appropriate to also have a game math library benchmark. Game math libraries are even more benchmarked...

This is easily tested by measuring time between frames, creating a window, and moving the window behind another window. The frame time will drop to around 0. This effectively busy-loops...

type: bug
platform: macOS
status: needs investigation

When rerendering continuously on MacOS 10.15.6 (with VSync enabled) if I try to drag the titlebar to move the window there is an approximately half second to a second delay...