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Topic6: Game Networking Techniques

Open ketoo opened this issue 8 years ago • 0 comments

In games, we have multiple players playing the game on a client. From the outside, it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. How do you make sure they are playing the same game?

What are the differences between lockstep and state sync?

Please leave your experiences here and join the chat.

ketoo avatar Feb 09 '18 03:02 ketoo