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2D Skeletal Animation WebGL Runtimes for Creature ( PixiJS, PhaserJS, ThreeJS, BabylonJS, Cocos Creator )

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Hello, is it possible to add a parameter in the construct2 plugin in order to change the **"time ratio" of an animation?** Thanks in advance...

I want to change the color programmatically to game object . default function name is "setFillTint" (phaser3.24) . or any other way to change color of creature object? (just replace...

## Description Few ideas for improvement: 1/ This could be nice to add typescript typings to the repo. This would make autocompletion and typescript usage of these runtimes more user...

I'm using creature with Phaser 3 (pack version) and I get this: TypeError: this.timeSamplesMap[lookupTime] is undefined when the animation ends. Would setting the animation to loop fix this? How do...

well,It’s looks great! Does it support Clipping? This feature is very important for me

Missing bits from phaser creature runtime put into kestrel runtime

Is there any example for ES6 Class Phaser3 implementation of Creature Pack?