Creature_UE4
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Unreal Engine 4 Runtimes for Creature, the 2D Skeletal + Mesh Animation Tool
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Creature_UE4 issues
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CustomPackProceduralMeshComponent.cpp virtual void InitRHI() override TexCoordBufferSRV = RHICreateShaderResourceView(TexCoordBuffer.VertexBufferRHI, TextureStride, TextureFormat);