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SuperSocket is a light weight, cross platform and extensible socket server application framework.

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How to configure we could send the package through one application like first pic? - 1 ![image](https://github.com/kerryjiang/SuperSocket/assets/50646888/bcadcb52-da89-4722-aede-f681d710d582) - 2 ![image](https://github.com/kerryjiang/SuperSocket/assets/50646888/246460c7-7987-4fdf-8660-a9e42e160b8f)

当前使用版本:2.0.0-beta.17 开发环境:.net7 场景:服务运行过程中,上传一个包含IAsyncCommand的dll,加载dll 这个时候有什么办法在不重启服务的前提下,AddCommand?

2.0
feature
future

ProtocolError的原因是我在报文里放了一个图片转换后的base64编码,图片大概2M左右,导致报文长度过长,后来我选择在报文里返回图片的id,再由客户端根据图片id去api里寻找图片。ProtocolError问题就没有了。 但是我发现我的程序在上面的情况导致的ProtocolError之后,我的客户端自动重连上服务端后,无法接收来自服务端的消息了,也没有任何报错。服务端仍旧可以接收到客户端的消息。

` var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Host.AsMultipleServerHostBuilder() .AddServer(builder => { builder...; }); ` 这样写不能正确启动。

enhancement
2.0

Please help how can i update to new verion. I have IRequestInfo ``` using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SuperSocket.SocketBase.Protocol; namespace Matrix.Cross.MatrixTeleofisUSPD { /// ///...

每个客户端只要连接后,程序内存占用约增长8M左右,请问是否有默认设置为一个tcp连接使用8M的内存,或有什么其它原因导致这种情况出现?

bug
2.0

Hi, i have installed SuperSocket.ClientEngine and SuperSocket.ProtoBase into one of my projects and added ``` using SuperSocket; using SuperSocket.ClientEngine; using SuperSocket.ProtoBase; ``` But it cannot find the EasyClient in `EasyClient...

I am using supersocket 1.6.6.1. Is it possible to encrypt the private key "password="supersocket"" in the server node config below: If so, what type of encryption should I use? What...

Unexpected error System.IndexOutOfRangeException: 索引超出了数组界限。 在 SuperSocket.Common.SendingQueue.CopyTo(ArraySegment`1[] array, Int32 arrayIndex) 在 System.Net.Sockets.SocketAsyncEventArgs.SetupOverlappedMultiple() 在 System.Net.Sockets.SocketAsyncEventArgs.CheckPinMultipleBuffers() 在 System.Net.Sockets.SocketAsyncEventArgs.set_BufferList(IList`1 value) 在 SuperSocket.SocketEngine.AsyncSocketSession.SendAsync(SendingQueue queue) 默认发送方式,40+客户端连接,10s并发上传数据并回复消息,偶发 不知道是不是框架bug

…ebSocketSession交叉引用,导致gc无法回收,内存溢出问题修复