SuperSocket
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如何在UsePackageHandler获取接收到的消息
var client = new EasyClient<TextPackageInfo>(new LinePipelineFilter()) .AsClient(); var connected = await client.ConnectAsync(new DnsEndPoint(_serverAddress, _serverPort)); await client.SendAsync(Encoding.UTF8.GetBytes("1111111111" + "\r\n")); 以上代码可以连接成功,发送消息成功,但是server端UsePackageHandler收不到消息如何处理?
服务器端用的什么协议?
Follow this unit test as sample:
https://github.com/kerryjiang/SuperSocket/blob/9bd01414ecdeb635dae65bb06b06dd6d812f50ed/test/SuperSocket.Tests/ClientTest.cs#L35-L99