kernitus
kernitus
Is your `plugins/OldCombatMechanics/players.bson` file present?
Is there a module/feature in particular that you find is affected by Spartan? As of our latest tests Spartan works fine with OCM without explicit support.
> You were using the API previously, just add back that code with the new repository as the dependency. There are actually false positives with the movement checks sometimes, my...
> I'd definitely recommend disabling checks momentarily via the cancelCheck() API method for up to 100 ticks when an OCM feature is triggered, any of it. Thanks for the detailed...
Closing this for now as haven't heard any reports since and it seems the problem wasn't on our end.
Please enable debug mode in the config and repeat the test. It's possible some of those clicks were overdamage, which wouldn't display a hurt animation but would still count as...
> Sometimes spam: non-entity damage, using default last damage. What is this? That just means you got damaged by an environmental source (e.g. cactus, fall damage)
> I have the same issue, ended up making a custom plugin to fix this. Do you have the code for that plugin somewhere? Could be useful for fixing this...
Under what circumstances would the `newDamage` passed into the function be negative?
> Why was this closed? Not sure, do actually plan to look at this, but we need really comprehensive and accurate tests to confirm what's going wrong in the calculations...