BukkitOldCombatMechanics
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Weakness effect not working as expected.
Information
- Server Version: Paper 1.21 - Build 38
- OldCombatMechanics version: 2.0.2
- Server Log File:
Server Log
[00:28:41] [ServerMain/INFO]: Environment: Environment[sessionHost=https://sessionserver.mojang.com, servicesHost=https://api.minecraftservices.com, name=PROD]
[00:28:43] [ServerMain/INFO]: Loaded 1290 recipes
[00:28:44] [ServerMain/INFO]: Loaded 1399 advancements
[00:28:44] [Server thread/INFO]: Starting minecraft server version 1.21
[00:28:44] [Server thread/INFO]: Loading properties
[00:28:44] [Server thread/INFO]: This server is running Paper version 1.21-38-master@1f5db50 (2024-06-27T20:15:58Z) (Implementing API version 1.21-R0.1-SNAPSHOT)
[00:28:45] [Server thread/INFO]: Server Ping Player Sample Count: 12
[00:28:45] [Server thread/INFO]: Using 4 threads for Netty based IO
[00:28:46] [Server thread/WARN]: [!] The timings profiler has been enabled but has been scheduled for removal from Paper in the future.
We recommend installing the spark profiler as a replacement: https://spark.lucko.me/
For more information please visit: https://github.com/PaperMC/Paper/issues/8948
[00:28:46] [Server thread/INFO]: [ChunkTaskScheduler] Chunk system is using 1 I/O threads, 2 worker threads, and population gen parallelism of 2 threads
[00:28:46] [Server thread/INFO]: Default game type: SURVIVAL
[00:28:46] [Server thread/INFO]: Generating keypair
[00:28:46] [Server thread/INFO]: Starting Minecraft server on *:25200
[00:28:47] [Server thread/INFO]: Using epoll channel type
[00:28:47] [Server thread/INFO]: Paper: Using libdeflate (Linux x86_64) compression from Velocity.
[00:28:47] [Server thread/INFO]: Paper: Using OpenSSL 1.1.x (Linux x86_64) cipher from Velocity.
[00:28:47] [Server thread/INFO]: [LiteBans] Loading server plugin LiteBans v2.15.1
[00:28:47] [Server thread/INFO]: [LuckPerms] Loading server plugin LuckPerms v5.4.134
[00:28:48] [Server thread/INFO]: [PlayerPoints] Loading server plugin PlayerPoints v3.2.7
[00:28:48] [Server thread/INFO]: [PlayerPoints] Initializing using RoseGarden v1.3.0.36-DEV-SNAPSHOT
[00:28:48] [Server thread/INFO]: [ProtocolLib] Loading server plugin ProtocolLib v5.3.0-SNAPSHOT-723
[00:28:48] [Server thread/WARN]: [ProtocolLib] Version (MC: 1.21.0) has not yet been tested! Proceed with caution.
[00:28:48] [Server thread/INFO]: [Core] Loading server plugin OldustCore v1.0
[00:28:48] [Server thread/INFO]: [Core] Iniciando OldustCore.
[00:28:48] [Server thread/INFO]: [net.oldust.oldustcore.mysql.hikaridb.hikari.HikariDataSource] HikariPool-1 - Starting...
[00:28:49] [Server thread/INFO]: [net.oldust.oldustcore.mysql.hikaridb.hikari.pool.HikariPool] HikariPool-1 - Added connection com.mysql.cj.jdbc.ConnectionImpl@63ba73ff
[00:28:49] [Server thread/INFO]: [net.oldust.oldustcore.mysql.hikaridb.hikari.HikariDataSource] HikariPool-1 - Start completed.
[00:28:49] [Server thread/INFO]: [Core] Cargando Servidor dn usando el grupo DN
[00:28:49] [Server thread/INFO]: [Core] Plugin iniciado.
[00:28:49] [Server thread/INFO]: [OldCombatMechanics] Loading server plugin OldCombatMechanics v2.0.2
[00:28:49] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
[00:28:49] [Server thread/INFO]: [LuckPerms] Enabling LuckPerms v5.4.134
[00:28:49] [Server thread/INFO]: __
[00:28:49] [Server thread/INFO]: | |__) LuckPerms v5.4.134
[00:28:49] [Server thread/INFO]: |___ | Running on Bukkit - Paper
[00:28:49] [Server thread/INFO]:
[00:28:49] [Server thread/INFO]: [LuckPerms] Loading configuration...
[00:28:50] [Server thread/INFO]: [LuckPerms] Loading storage provider... [MYSQL]
[00:28:50] [Server thread/INFO]: [me.lucko.luckperms.lib.hikari.HikariDataSource] luckperms-hikari - Starting...
[00:28:50] [Server thread/INFO]: [me.lucko.luckperms.lib.hikari.HikariDataSource] luckperms-hikari - Start completed.
[00:28:50] [Server thread/INFO]: [LuckPerms] Loading messaging service... [SQL]
[00:28:50] [Server thread/INFO]: [LuckPerms] Loading internal permission managers...
[00:28:51] [Server thread/INFO]: [LuckPerms] Performing initial data load...
[00:28:51] [Server thread/INFO]: [LuckPerms] Successfully enabled. (took 1953ms)
[00:28:51] [Server thread/INFO]: [PlayerPoints] Enabling PlayerPoints v3.2.7
[00:28:51] [Server thread/INFO]: [PlayerPoints] Data handler connected using SQLite.
[00:28:52] [Server thread/INFO]: [ProtocolLib] Enabling ProtocolLib v5.3.0-SNAPSHOT-723
[00:28:52] [Server thread/WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[00:28:52] [Server thread/WARN]: The server will make no attempt to authenticate usernames. Beware.
[00:28:52] [Server thread/WARN]: Whilst this makes it possible to use BungeeCord, unless access to your server is properly restricted, it also opens up the ability for hackers to connect with any username they choose.
[00:28:52] [Server thread/WARN]: Please see http://www.spigotmc.org/wiki/firewall-guide/ for further information.
[00:28:52] [Server thread/WARN]: To change this, set "online-mode" to "true" in the server.properties file.
[00:28:52] [Server thread/INFO]: Preparing level "world"
[00:28:53] [Server thread/INFO]: Preparing start region for dimension minecraft:overworld
[00:28:54] [Server thread/INFO]: Time elapsed: 1716 ms
[00:28:54] [Server thread/INFO]: Preparing start region for dimension minecraft:the_nether
[00:28:55] [Server thread/INFO]: Time elapsed: 953 ms
[00:28:55] [Server thread/INFO]: Preparing start region for dimension minecraft:the_end
[00:28:56] [Server thread/INFO]: Time elapsed: 233 ms
[00:28:56] [Server thread/INFO]: [LiteBans] Enabling LiteBans v2.15.1
[00:28:56] [Server thread/WARN]: [LiteBans] The duration limit group "helper" does not have the "tempban" option specified.
Note that tempban/tempmute durations will default to 27 seconds and the permission will default to none.
[00:28:56] [Server thread/INFO]: [LiteBans] Using system locale (en)
[00:28:56] [Server thread/INFO]: [LiteBans] Loaded 2 templates from templates.yml!
[00:28:56] [Server thread/INFO]: [LiteBans] Loading SQL driver: mysql 8.0.29 (com.mysql.cj.jdbc.Driver)
[00:28:56] [Server thread/INFO]: [LiteBans] Connecting to database...
[00:28:56] [Server thread/INFO]: [LiteBans] litebans-pool - Starting...
[00:28:56] [Server thread/INFO]: [LiteBans] litebans-pool - Start completed.
[00:28:56] [Server thread/INFO]: [LiteBans] Connected to MySQL database successfully (190.3 ms).
[00:28:57] [Server thread/INFO]: [LiteBans] Database connection fully initialized (618.8 ms).
[00:28:57] [Server thread/INFO]: [LiteBans] v2.15.1 enabled. Startup took 1035 ms.
[00:28:57] [Server thread/INFO]: [Core] Enabling OldustCore v1.0
[00:28:57] [Server thread/INFO]: [DestruyeElNexo] Enabling DestruyeElNexo v3.1.0
[00:28:57] [Server thread/WARN]: [org.bukkit.craftbukkit.legacy.CraftLegacy] Initializing Legacy Material Support. Unless you have legacy plugins and/or data this is a bug!
[00:29:09] [Server thread/INFO]: [NBTAPI] [NBTAPI] Found Minecraft: 1.21! Trying to find NMS support
[00:29:09] [Server thread/INFO]: [NBTAPI] [NBTAPI] NMS support 'MC1_21_R1' loaded!
[00:29:09] [Server thread/INFO]: [NBTAPI] [NBTAPI] Using the plugin 'DestruyeElNexo' to create a bStats instance!
[00:29:09] [Server thread/INFO]: [OldCombatMechanics] Enabling OldCombatMechanics v2.0.2
[00:29:09] [Server thread/ERROR]: [OldCombatMechanics] [STDERR] Failed to load Reflector
[00:29:09] [Server thread/WARN]: Nag author(s): '[kernitus, Rayzr522]' of 'OldCombatMechanics v2.0.2' about their usage of System.out/err.print. Please use your plugin's logger instead (JavaPlugin#getLogger).
[00:29:09] [Server thread/WARN]: java.lang.ArrayIndexOutOfBoundsException: Index 2 out of bounds for length 2
[00:29:09] [Server thread/WARN]: at OldCombatMechanics.jar//kernitus.plugin.OldCombatMechanics.utilities.reflection.Reflector.<clinit>(Reflector.java:32)
[00:29:09] [Server thread/WARN]: at OldCombatMechanics.jar//kernitus.plugin.OldCombatMechanics.OCMMain.registerModules(OCMMain.java:196)
[00:29:09] [Server thread/WARN]: at OldCombatMechanics.jar//kernitus.plugin.OldCombatMechanics.OCMMain.onEnable(OCMMain.java:85)
[00:29:09] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:288)
[00:29:09] [Server thread/WARN]: at io.papermc.paper.plugin.manager.PaperPluginInstanceManager.enablePlugin(PaperPluginInstanceManager.java:202)
[00:29:09] [Server thread/WARN]: at io.papermc.paper.plugin.manager.PaperPluginManagerImpl.enablePlugin(PaperPluginManagerImpl.java:109)
[00:29:09] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:520)
[00:29:09] [Server thread/WARN]: at org.bukkit.craftbukkit.CraftServer.enablePlugin(CraftServer.java:629)
[00:29:09] [Server thread/WARN]: at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:578)
[00:29:09] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:690)
[00:29:09] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:452)
[00:29:09] [Server thread/WARN]: at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:327)
[00:29:09] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1157)
[00:29:09] [Server thread/WARN]: at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:329)
[00:29:09] [Server thread/WARN]: at java.base/java.lang.Thread.run(Thread.java:1583)
[00:29:10] [Server thread/INFO]: [OldCombatMechanics] OldCombatMechanics v2.0.2 has been enabled
[00:29:10] [Server thread/INFO]: Running delayed init tasks
[00:29:10] [Craft Scheduler Thread - 4 - DestruyeElNexo/INFO]: [DN] Cargado/s: 2 rango/s.
[00:29:10] [Server thread/INFO]: Done (25.588s)! For help, type "help"
[00:29:10] [Server thread/INFO]: Timings Reset
[00:29:27] [User Authenticator #0/INFO]: UUID of player DanSeb2000 is ba30c031-683b-4bb9-a1a8-4ef943f892d6
[00:29:28] [User Authenticator #0/INFO]: UUID of player Dansi7u7 is 4ae210f1-b39c-4a9f-b21c-33e41b0df391
[00:29:29] [Server thread/INFO]: DanSeb2000[/168.90.74.52:55991] logged in with entity id 19 at ([world]321.5, 35.0, 318.5)
[00:29:29] [Server thread/INFO]: Dansi7u7[/168.90.74.52:55205] logged in with entity id 20 at ([world]321.5, 35.0, 318.5)
[00:29:32] [Server thread/INFO]: DanSeb2000 issued server command: /dn iniciar
[00:29:48] [Server thread/INFO]: DanSeb2000 issued server command: /kill
[00:30:03] [Server thread/INFO]: OldCombatMechanics config file reloaded
[00:30:09] [Server thread/INFO]: Dansi7u7 issued server command: /kill
[00:30:21] [Server thread/INFO]: DanSeb2000 issued server command: /tp Dansi7u7
[00:30:21] [Server thread/INFO]: [DanSeb2000: Teleported DanSeb2000 to Dansi7u7]
[00:30:24] [Server thread/INFO]: DanSeb2000 issued server command: /gm c
[00:30:54] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleAttackCooldown] Setting attack speed to 40.00 (was: 40.00) for DanSeb2000 in mode old
[00:30:54] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleAttackCooldown] Setting attack speed to 40.00 (was: 40.00) for Dansi7u7 in mode old
[00:30:54] [Server thread/INFO]: OldCombatMechanics config file reloaded
[00:31:01] [Server thread/INFO]: DanSeb2000 issued server command: /effect give Dansi7u7 minecraft:regeneration 1 255
[00:31:01] [Server thread/INFO]: [DanSeb2000: Applied effect Regeneration to Dansi7u7]
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage back to 9.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Weapon material: NETHERITE_SWORD
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] Old tool damage: 8.0 New: 9.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Base: 9.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Weak: 0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength level: 0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength: 0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale by attack delay: 9.0 *= 0.2 + 1.0^2 * 0.8
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Crit 9.0 *= 1.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale enchantments by attack delay: 0.0 *= 1.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Attack damage (before defence): 9.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BASE: 9.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BLOCKING: -0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR: -0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] RESISTANCE: -0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR ENCHS: -0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ABSORPTION: -0.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] Final damage after defence calc: 9.0
[00:31:04] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage to 0
[00:31:06] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldPotionEffects] Potion type: LONG_WEAKNESS Duration: 4800 ticks
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage back to 9.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Weapon material: NETHERITE_SWORD
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Expected 8.0 got 0.0 ignoring weapon...
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Base: 0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Weak: -0.5
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength level: 0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength: 0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale by attack delay: -0.5 *= 0.2 + 1.0^2 * 0.8
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Crit -0.5 *= 1.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale enchantments by attack delay: 0.0 *= 1.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Attack damage (before defence): 0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BASE: 0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BLOCKING: -0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR: -0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] RESISTANCE: -0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR ENCHS: -0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ABSORPTION: -0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] Final damage after defence calc: 0.0
[00:31:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage to 0
[00:31:14] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldPotionEffects] Potion type: STRONG_STRENGTH Duration: 1340 ticks
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage back to -0.5
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Weapon material: NETHERITE_SWORD
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Expected 8.0 got 0.0 ignoring weapon...
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Base: 0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Weak: -0.5
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength level: 2
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength: 3.6
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale by attack delay: -0.5 *= 0.2 + 1.0^2 * 0.8
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Crit -0.5 *= 1.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale enchantments by attack delay: 0.0 *= 1.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Attack damage (before defence): 0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BASE: 0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BLOCKING: -0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR: -0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] RESISTANCE: -0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR ENCHS: -0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ABSORPTION: -0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] Final damage after defence calc: 0.0
[00:31:16] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage to 0
[00:38:01] [Server thread/INFO]: DanSeb2000 issued server command: /enchant DanSeb2000 minecraft:sharpness 5
[00:38:01] [Server thread/INFO]: [DanSeb2000: Applied enchantment Sharpness V to DanSeb2000's item]
[00:38:06] [Server thread/INFO]: DanSeb2000 issued server command: /effect give Dansi7u7 minecraft:regeneration 1 255
[00:38:06] [Server thread/INFO]: [DanSeb2000: Applied effect Regeneration to Dansi7u7]
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage back to -0.5
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Weapon material: NETHERITE_SWORD
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Expected 8.0 got 0.0 ignoring weapon...
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Base: 0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Weak: -0.5
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength level: 0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength: 0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale by attack delay: -0.5 *= 0.2 + 1.0^2 * 0.8
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Crit -0.5 *= 1.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale enchantments by attack delay: 3.0 *= 1.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Attack damage (before defence): 2.5
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BASE: 2.5
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BLOCKING: -0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR: -0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] RESISTANCE: -0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR ENCHS: -0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ABSORPTION: -0.0
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] Final damage after defence calc: 2.5
[00:38:08] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage to 0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] 1.9 Critical hit detected
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage back to 2.5
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Weapon material: NETHERITE_SWORD
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldToolDamage] Expected 8.0 got 0.0 ignoring weapon...
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Base: 0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Weak: -0.5
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength level: 0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Strength: 0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale by attack delay: -0.5 *= 0.2 + 1.0^2 * 0.8
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Crit -0.5 *= 1.5
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Scale enchantments by attack delay: 3.0 *= 1.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Attack damage (before defence): 2.25
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BASE: 2.25
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] BLOCKING: -0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR: -0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] RESISTANCE: -0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ARMOUR ENCHS: -0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] ABSORPTION: -0.0
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [ModuleOldArmourStrength] Final damage after defence calc: 2.25
[00:38:10] [Server thread/INFO]: [OldCombatMechanics] [DEBUG] [EntityDamageByEntityListener] Set last damage to 0
- OldCombatMechanics config file:
config.yml
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
# ############# OldCombatMechanics Plugin by kernitus and Rayzr522 ##########
# #
# Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
# Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
# GitHub Page: https://github.com/kernitus/BukkitOldCombatMechanics/ #
# #
# ###########################################################################
modesets:
# Modesets are lists of modules that are enabled for a player in that mode.
# Modules not listed in any modeset are assumed to always be available.
# You can create, remove, and rename as many modesets as you like by modifying the list below.
# When in PvP, the modeset of the attacker is checked first.
# If not PvP, the modeset of the defending entity is checked.
# Of course, the module must also be enabled in its own config section.
# Sample below has modules enabled for "old" combat modeset and disabled for "new" combat modeset
# PlaceholderAPI: %ocm_modeset%
old:
- "disable-attack-cooldown"
- "disable-sword-sweep"
- "disable-offhand"
- "old-tool-damage"
- "sword-blocking"
- "shield-damage-reduction"
- "old-golden-apples"
- "old-player-knockback"
- "old-player-regen"
- "old-armour-strength"
- "old-potion-effects"
- "old-critical-hits"
new: [ ]
worlds:
# These are the modesets available in each world.
# If player has no modeset when moving worlds they'll be assigned first mode in list,
# unless the mode from the world they are coming from is also available in the new world.
# Worlds not specified below will have all modesets available.
world: [ "old", "new" ]
world_nether: [ "old", "new" ]
world_the_end: [ "old", "new" ]
# old_world: ["old"]
# brave_new_world: ["new"]
mode-messages:
# Messages used when changing player mode
# To disable any message, leave the corresponding string empty (e.g., mode-status: "").
# This applies to all messages in the configuration.
mode-status: "&bYour current modeset is: &7%s"
message-usage: "&eYou can use &c/ocm mode <modeset> [player] &eto change modeset"
invalid-modeset: "&cPlease specify a valid modeset!"
invalid-player: "&cPlease specify a valid player!"
mode-set: "&2Set modeset to &7%s"
# ########################
# COMBAT MODULE SETTINGS
# ########################
disable-attack-cooldown:
# This is to disable the attack cooldown
enabled: true
# What to set the attack speed to. Default for 1.9 is 4, at least 40 is needed for no cooldown.
generic-attack-speed: 40
attack-frequency:
# Allows changing the player invulnerability between hits
enabled: true
# The hit delay to apply. Default for 1.9+ is 20 ticks (1 second)
playerDelay: 18
mobDelay: 16
old-tool-damage:
# This is to set the tool damage as in pre-1.9
# IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
# NOTE: this will modify the damage, however the item tooltip will still show the 1.9+ damage
enabled: true
# Use old sharpness calculations, i.e. each level adds 1.25 damage
# In 1.9+, sharpness adds 1 + 0.5 * level damage
old-sharpness: true
# Damage values shown in 1.9 representation (actual damage)
# In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
damages:
# Axe damages
GOLD_AXE: 4
WOOD_AXE: 4
STONE_AXE: 5
IRON_AXE: 6
DIAMOND_AXE: 7
NETHERITE_AXE: 8
# Shovel damages
GOLD_SPADE: 2
WOOD_SPADE: 2
STONE_SPADE: 3
IRON_SPADE: 4
DIAMOND_SPADE: 5
NETHERITE_SPADE: 6
# Sword damages
GOLD_SWORD: 5
WOOD_SWORD: 5
STONE_SWORD: 6
IRON_SWORD: 7
DIAMOND_SWORD: 8
NETHERITE_SWORD: 9
# Pickaxe damages
GOLD_PICKAXE: 3
WOOD_PICKAXE: 3
STONE_PICKAXE: 4
IRON_PICKAXE: 5
DIAMOND_PICKAXE: 6
NETHERITE_PICKAXE: 7
# Hoe damages
GOLD_HOE: 1
WOOD_HOE: 1
STONE_HOE: 1
IRON_HOE: 1
DIAMOND_HOE: 1
NETHERITE_HOE: 1
old-critical-hits:
# Makes critical hits work like in 1.8
# With a critical hit, the damage will be multiplied by 1.5
# In 1.9, the user must also not be sprinting for it to be a crit
enabled: true
world: [ ]
# What the damage, after applying potions effects, is multiplied by
multiplier: 1.5
# Whether to allow crits while sprinting. 1.8: true, 1.9: false
allow-sprinting: true
old-player-regen:
# This is to make players' regeneration act mostly like it did in pre-1.9
# Based on https://minecraft.gamepedia.com/Hunger?oldid=948685
enabled: true
# How often a player should regenerate health, in milliseconds (In 1.8: 4 seconds)
# The foodTickerTimer might not be perfectly accurate so we give it ~10ms of leeway
interval: 3990
# How many half-hearts the player should heal by, every seconds specified above
amount: 1
# How much exhaustion the player should get from healing. In 1.8: 3 In 1.9: 4 In 1.11: 6
# If, after adding this, Minecraft finds the value is above 4, it subtracts 4
# and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
exhaustion: 3
# ########################
# ARMOUR
# ########################
old-armour-strength:
# This is to make armour calculations like in 1.8
# Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
enabled: true
# Whether to introduce randomness in the calculation, as in 1.8
randomness: true
old-armour-durability:
# This makes armour take a constant amount of durability damage (except for explosions)
enabled: true
# By how much to reduce durability every attack. 1.8 default is 1
reduction: 1
# ########################
# SWEEP, SHIELDS & BLOCKING
# ########################
shield-damage-reduction:
# This module allows changing the damage reduction behaviour of shields
enabled: true
# How much damage blocking should reduce
# Firstly, amount is subtracted, then value is multiplied by percentage
# 1.8: (damage - 1) * 50% 1.9: damage * 33% 1.11: damage * 0%
# Damage reduction = (damage - damageReductionAmount) * damageReductionPercentage / 100
generalDamageReductionAmount: 1
generalDamageReductionPercentage: 50
# This value works the same but is exclusively for projectile damage
# Set amount to 0 and percentage to 100 for 1.8 behaviour, i.e. arrows go through shields
projectileDamageReductionAmount: 1
projectileDamageReductionPercentage: 50
sword-blocking:
# This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
enabled: true
# How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
# If this is too fast, the player will have their shield disappear before they're able to block again causing a slight delay
# If this is too slow, players will have a shield in their hand well after they've stopped blocking
# 20 ticks = 1 second
restoreDelay: 40
# Whether to require players to have oldcombatmechanics.swordblock permission to block with a sword
use-permission: false
disable-sword-sweep:
# This is to disable the sword sweep attack
# With ProtocolLib, particle effect is also removed
enabled: true
disable-sword-sweep-particles:
# This is to disable the sword sweep attack particles
# Requires ProtocolLib
enabled: false
# ########################
# KNOCKBACK
# ########################
old-player-knockback:
# This is to change knockback players receive from attacks. Default values are as in 1.8.
#
# Practice servers tend to use lower knockback, for example:
# knockback-horizontal: 0.35
# knockback-vertical: 0.35
# knockback-vertical-limit: 0.4
# knockback-extra-horizontal: 0.425
# knockback-extra-vertical: 0.085
#
# Minigame servers use higher vertical knockback and lower horizontal knockback, exact values are unknown.
enabled: true
# Horizontal knockback is reduced by 40% for every successful attack by the player, with no limit
# Increase to make clicking more important, decrease to make it less important
knockback-horizontal: 0.4
# Vertical knockback is not reduced by clicking faster
# Increase to make clicking less important, decrease to make clicking more important
knockback-vertical: 0.4
# Vertical knockback limit is applied after base vertical knockback
# This limit can be exceeded by sprint hitting or knockback enchantments, from the extra vertical knockback
knockback-vertical-limit: 0.4
# Extra horizontal knockback is applied for each level of knockback enchant, and for sprinting
# Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
# Increase to make clicking more important, decrease to make clicking less important
knockback-extra-horizontal: 0.5
# Extra vertical knockback is applied for each level of knockback enchant, and for sprinting
# Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
# Increase to make clicking less important, decrease to make clicking more important
knockback-extra-vertical: 0.1
# Should knockback resistance be enabled? (e.g. netherite armour knockback resistance)
enable-knockback-resistance: false
old-fishing-knockback:
# This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
enabled: true
# This is the damage done by the fishing rod attack
damage: 0.0001
# This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
# Options: all, players, mobs, none. players allows compatibility with WorldGuard pvp-deny regions
cancelDraggingIn: players
# Whether to also give knockback on non-player living entities (e.g. mobs)
knockbackNonPlayerEntities: false
# This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
hitCooldown: 1000
fishing-rod-velocity:
# In 1.9+ fishing rods go 8 blocks instead of 12 blocks
# This is due to both gravity and initial launch speed
# Set to true to revert back to the old calculations and gravity
enabled: true
projectile-knockback:
# This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
# This has been a Bukkit bug for so long people thought it was vanilla when it was patched
enabled: true
# This is the damage done by each projectile
damage:
snowball: 0.0001
egg: 0.0001
ender_pearl: 0.0001
# ########################
# GAPPLES & POTIONS
# ########################
old-golden-apples:
# This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
# WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
enabled: true
# Cooldown between eating the apples, in seconds
cooldown:
# The cooldown for normal golden apples
# PlaceholderAPI: %ocm_gapple_cooldown%
normal: 0
# Message when user tries to eat golden apple during cooldown. Leave empty to disable.
message-normal: "&ePlease wait %seconds%s before eating another golden apple."
# The cooldown for enchanted golden apples
# PlaceholderAPI: %ocm_napple_cooldown%
enchanted: 0
# Message when user tries to eat enchanted golden apple during cooldown. Leave empty to disable.
message-enchanted: "&ePlease wait %seconds%s before eating another enchanted golden apple."
# Whether the two apple types share a cooldown.
# If this is true:
# 1. Eating any apple resets both cooldowns
# 2. Each apple type can only be eaten when its cooldown time is over
# This means that when you eat *any* apple you start two parallel cooldowns: One for enchanted and one
# for normal apples. Each type can only be eaten when its cooldown is over.
# Once any apple is eaten, both cooldowns are restarted, so you can not eat either type again
# before its full cooldown is over.
# 3. To have the plugin treat normal and enchanted golden apples as having the same cooldown,
# then set the same cooldown time and enable shared mode. (This was the old mode)
# If this is false:
# Eating an enchanted apple will prevent any *enchanted* apple type from being eaten before the cooldown is over
# Eating a normal apple will prevent any *normal* apple type from being eaten before the normal cooldown is over
is-shared: false
# If you want to allow enchanted golden apple crafting
enchanted-golden-apple-crafting: true
# Enabling this makes the potion effects gained by eating golden apples
# and enchanted golden apples the same as it was in pre-1.9
old-potion-effects: true
# Potion effects for golden apples
# Duration is in seconds
# Amplifier is the potion level-1, so Regeneration IV would be amplifier 3
golden-apple-effects:
regeneration:
duration: 5
amplifier: 1
absorption:
duration: 120
amplifier: 0
# Potion effects for enchanted golden apples
enchanted-golden-apple-effects:
regeneration:
duration: 30
amplifier: 4
resistance:
duration: 300
amplifier: 0
fire_resistance:
duration: 300
amplifier: 0
absorption:
duration: 120
amplifier: 0
# Enable this if you have another plugin which adds a crafting recipe for
# enchanted golden apples (requires server restart)
no-conflict-mode: false
old-potion-effects:
# This is to restore the 1.8 potion effects and duration
enabled: true
# DURATION: (in seconds)
potion-durations:
drinkable:
regeneration: 45
strong_regeneration: 22
long_regeneration: 120
swiftness: 180
strong_swiftness: 90
long_swiftness: 480
fire_resistance: 180
long_fire_resistance: 480
poison: 45
strong_poison: 22
long_poison: 120
night_vision: 180
long_night_vision: 480
weakness: 90
long_weakness: 240
strength: 180
strong_strength: 90
long_strength: 480
slowness: 90
long_slowness: 240
leaping: 180
strong_leaping: 90
long_leaping: 480
water_breathing: 180
long_water_breathing: 480
invisibility: 180
long_invisibility: 480
# 1.9+ potions. You can add more as needed.
# Make sure to also add to splash section below.
luck: 300
slow_falling: 90
long_slow_falling: 240
splash:
regeneration: 33
strong_regeneration: 16
long_regeneration: 90
swiftness: 135
strong_swiftness: 67
long_swiftness: 360
fire_resistance: 135
long_fire_resistance: 360
poison: 33
strong_poison: 16
long_poison: 90
night_vision: 180
long_night_vision: 480
weakness: 90
long_weakness: 240
strength: 135
strong_strength: 67
long_strength: 360
slowness: 67
long_slowness: 180
leaping: 135
strong_leaping: 67
long_leaping: 360
water_breathing: 135
long_water_breathing: 360
invisibility: 135
long_invisibility: 360
# 1.9+ potions. You can add more as needed
luck: 300
slow_falling: 90
long_slow_falling: 240
# EFFECTS
# If 'multiplier' is true value is multiplied by base tool damage. If 'addend' it is added.
# If both true, it is first increased by 1 then multiplied (same as +xx%)
# Strength potion
# 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
strength:
modifier: 1.3
multiplier: true
addend: true
# Weakness potion
# 1.9 value: -4 1.8 value: -0.5
weakness:
modifier: -0.5
multiplier: false
# ########################
# MISCELLANEOUS
# ########################
disable-crafting:
# Disable the crafting of specified items
enabled: true
# List of denied items
denied:
- shield
# Show the user a message if they try to craft a blacklisted item
showMessage: true
message: "&cYou cannot craft that item!"
disable-offhand:
# Disable the usage of the offhand
# Won't affect sword-blocking module
enabled: true
# Whether the following list allows items or blocks them
whitelist: true
# List of items that should be allowed/blocked
# Example: [diamond_sword,BOW]
items: [ ]
# Message to send user when denied. Set to '' to disable
denied-message: "&cOff-hand is disabled"
old-brewing-stand:
# Automatically refuels brewing stands
enabled: true
no-lapis-enchantments:
# Automatically adds lapis to enchantment tables upon opening
enabled: false
# Whether to only allow this for players with oldcombatmechanics.nolapis permission
usePermission: false
disable-elytra:
# Do not allow players to wear elytra
enabled: false
disable-enderpearl-cooldown:
# Disables enderpearl cooldown
enabled: true
# The cooldown, in seconds
# PlaceholderAPI: %ocm_enderpearl_cooldown%
cooldown: 0
# Show the user a message if they try to use an enderpearl and the cooldown has not expired yet
showMessage: true
message: "&cYou must wait &7%ds&c before using an enderpearl again!"
chorus-fruit:
# This makes the chorus fruit behaviour configurable
enabled: false
# The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with
# 2 * max-teleportation-distance as the side length
# Vanilla default is 8.
# Setting this to 0 disables chorus fruit teleport.
# Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat
# and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing
# this value.
max-teleportation-distance: 8
# Whether to prevent eating the fruit completely. This also prevents the teleportation.
prevent-eating: false
# The saturation value of the chorus fruit.
# Vanilla default is 2.4
saturation-value: 2.4
# The hunger value of the chorus fruit.
# Vanilla default is 4 (2 bars)
hunger-value: 4
old-burn-delay:
# This makes it so entities will immediately start to burn when entering fire
enabled: false
# How long, in ticks, entities should be on fire for after not being in direct contact anymore
fire-ticks: 120
disable-projectile-randomness:
# This is to remove projectile randomness while firing arrows with a bow
# Or to remove effects of velocity when player is running and launching potions etc
# This is actually a very old feature and has been in the game for quite some time
enabled: false
# What projectiles are affected e.g. arrow, splash_potion, snowball, egg, fishing_hook
projectile-types: [ arrow ]
# This is the threshold between projectiles' (X,Z) values before they're considered the same and straightened
# This value is only useful for multishot. The default of 0.1 works at all but extremely shallow angles,
# where arrows end up bunched together. Set to 1 if you want multishots to all follow the same path.
epsilon: 0.1
disable-bow-boost:
# This is to stop players from boosting themselves forward by hitting themselves
# while running with a punch II arrow from their bow
# This module simply stops them from hitting themselves with arrows entirely
enabled: false
disable-attack-sounds:
# Disables attack sounds that were added with 1.9+
# Requires ProtocolLib
enabled: false
# The sounds that will be blocked by this module
blocked-sound-names:
- "ENTITY_PLAYER_ATTACK_STRONG"
- "ENTITY_PLAYER_ATTACK_SWEEP"
- "ENTITY_PLAYER_ATTACK_NODAMAGE"
- "ENTITY_PLAYER_ATTACK_KNOCKBACK"
- "ENTITY_PLAYER_ATTACK_CRIT"
- "ENTITY_PLAYER_ATTACK_WEAK"
# ########################
# SPECIAL SETTINGS BELOW #
# ########################
message-prefix: "&6[OCM]&r"
# This is to toggle the update checker
update-checker:
# Whether to check for updates and notify players with the oldcombatmechanics.notify permission
enabled: true
# Whether to automatically download an update of the plugin
# The update is applied on the next restart/reload of the server
# Auto update is disabled if Spigot version is below 1.18.1 and force-below-1-18-1-config-upgrade is false
# This is to prevent accidentally resetting the config
auto-update: true
# Whether to force config upgrade even in Spigot versions below 1.18.1
# This is not advised, as all the comments would be removed
force-below-1-18-1-config-upgrade: false
# This enables command argument completion when pressing tab
command-completer:
enabled: true
# This enables debug messages, only enable when troubleshooting
debug:
enabled: true
# DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
config-version: 65
Problem Description
Weakness working weird, it makes that the player does little to no damage with a netherite sword with no enchantments or Sharpness V, even if the player is using Strength II
To Reproduce
Steps to reproduce the behavior:
- Apply Weakness to yourself
- Try to do some damage
- Result no doing damage or doing very low damage with enchantments and/or strength
Expected Behaviour
Only reducing some damage pre armor reduction calculation.
Actual Behaviour
Reduces damage pre calculation, I think it's the base damage fault here.
If you need any screenshot or video tell me, but I think it's very easy to reproduce, I'm using the default config. I tried to change the base weakness values, but I got weirder results.