Kenny Cason
Kenny Cason
I currently don't have any plan to implement SVG output, but would be accepting of that added functionality. :)
Correct. It would likely require a full rebuild of the rendering issue as currently the rendering engine and collision is all based off of BufferedImage. I would need to think...
Thanks, nice work. I'll try and get around and review in more detail. I'll also dig into the API design a bit and see what we can't do to simplify...
woah! good work man. I recently left my job so will have a lot more time for a bit to work on my open source stuff. I'll be sure to...
I just got back from Hawaii trip and plan to review everything for real this time. Thanks for all the work on this. :)
@Namnodorel Nice. I'll give it another read. I am interested in getting this to a merge point sometime. :) I despite my inactivity, think about this a lot. Someone on...
@Namnodorel Yeah, i think ultimately yes, a more efficient placing algorithm is going to be key to performance improvements. I'm still not very sure about all the Android-isms as I...
Yeah that makes sense. So to be clear, the poor placement performance only affects android right? None of the change you made degrade performance for kumo-core as it stands?
Thanks for posting this . I'll check it out. Seems like it should be a straight forward fix.
Could you give me a sample input? Are you loading from a raw text file? or are you loading a "Frequency file" of the format: ``` 100: frog 94: dog...