UnityTK
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Library with useful scripts and systems for Unity3D game development
Currently, DataBindingCollectionLeaf.OnValidate just replaces the type as soon as the binding changed, this is annoying for prefabs and it should ask in the inspector before overwriting.
Add support for renaming fields and properties databindings bound to. Sometimes when having a ui already working you want to rename a few fields and this currently breaks the databindings...
Reproduction: Hover over tooltip opener that anchors the tooltip to the mouse and follows the mouse and see how it is in a wrong position for the first frame its...
Unity coroutines are nice for a lot of things, their downside is that every coroutine call and yield return ...; allocates an object on the managed object heap. Implement the...
They should be specified in XML like a collection and parsed into the enum field. Example: ``` enum1 enum3 ``` ``` public class TestObj : IPrototype { public TestEnum fieldName;...
Implement a UnityTK module with helpful stuff for setting up generic game cameras: - [x] Static cameras - [x] Top down cameras - [x] Isometric camera - [ ] "Fake"...