Ken Loeffler

Results 66 comments of Ken Loeffler

I've reported this here: https://devforum.roblox.com/t/place-files-containing-a-starterplayer-with-a-lone-child-startercharacterscripts-result-in-a-missing-starterplayerscripts/1392569.

We got a followup from someone at Roblox on the above report: it's expected behavior, so Rojo probably needs to start protecting users from it.

> > When two way sync is enabled there's a third option, "Reject", which sends your Studio DOM back to your filesystem before connecting. > > There's possibly room for...

Proposal for a "not yet, dunno" emoji: 🤷 - [x] Cute - [x] Funny - [x] Expressive

Should probably also set up CD pipeline for this

> [...] when/where [do] you create entities (and tag them with components)? It may take some getting used to the fact that a game object in Anatta is *not* represented...

This isn't going to work because Roblox Studio won't load `BaseScript.Enabled`. Try it out for yourself with [this file](https://github.com/rojo-rbx/rbx-dom/files/12208499/Script.zip) where I've edited a script to have a serialized `Enabled` property:...

This occurs because `Workspace.PlayerCharacterDestroyBehavior` is unreadable from Lua. In the plugin's diff function, unreadable properties are skipped: https://github.com/rojo-rbx/rojo/blob/8f9e307930b371779c0917076b1927ed260c4a76/plugin/src/Reconciler/diff.lua#L148-L184 Because properties unreadable from Lua are skipped here, they never make it...

Hi Federico, I think rbx_xml and rbx_binary crate features for async reads/writes would be great to have. If you're able, can you describe your use case? This will help justify...

We've had a bit of discussion about this aspect of rbx-dom already: https://github.com/rojo-rbx/rbx-dom/issues/313. A lossy conversion is okay, but is... well, lossy. Roblox's implementation doesn't do any conversions whatsoever on...