Elias Steurer

Results 56 comments of Elias Steurer

@prinla I found the issue: `.row { margin-left: -15px; margin-right: -15px; }`

We now track vscode-cmake-tools modules support progress at https://arewemodulesyet.org/tools/ . Feel free to create a PR if the status changes at https://github.com/kelteseth/arewemodulesyet/ 😊

We had the same issue. Adding all the paths fixed it for us. Note: you **must** have a matching VCToolsVersion and WindowsSDKVersion! ``` { "version": 4, "cmakeMinimumRequired": { "major": 3,...

Alright thanks for the update. I guess google breakpad would be then the right choice where we could simply upload the minidump?

I would like to throw in the latest release of vcpkg that now has GN build support and crashpad port as of today: https://github.com/microsoft/vcpkg/releases/tag/2020.06 for easier dependency management across plattforms...

I have fixed some wrong array deletion and added vcpkg support with crashpad. Looks like crashpad is x64 only for now. You can see the changes here: https://github.com/kelteseth/countly-sdk-cpp/commit/2df9d51a6c8311c20781694717b033446f9e4695 Also countly-sdk-cpp...

@stephenberry Please create a PR when module support works, so we can track it at https://arewemodulesyet.org/ https://github.com/kelteseth/arewemodulesyet :)

Sorry to ask here @stephenberry but whats your experience with modules support in general? I'm thinking about adding Like a 3 step support level to arewemodulesyet table on the start...

See my MR https://github.com/asmaloney/GDExtensionTemplate/pull/61 this makes it super easy to getting started. The only thing yet missing is setting the build output to your Godot project `"C:\Code\Godot\build_MyGodotProject\GDExtensionTemplate\GDExtensionTemplate.gdextension".

I have linked this issue regarding modules support to https://arewemodulesyet.org/ to track the progress of modules adoption in the c++ ecosystem. @uNetworkingAB uWebSockets would need to upgrade the build system...