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Network: Basic concept for UNet

Open Kossinator opened this issue 8 years ago • 1 comments

Create a network concept based on unity's UNet features ordered by (ingame) priority.

  • [ ] How do we transfer import data between host and clients?
  • [ ] Support for host-migration?
  • [ ] Can we add support for own lobbies?
  • [ ] What is controlled by the host?
  • [ ] What is controlled by the user?
  • [ ] ...

Kossinator avatar Dec 24 '17 12:12 Kossinator

@janousch Wie siehts hier aus?

ulfgebhardt avatar Feb 24 '18 15:02 ulfgebhardt