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Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
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tile issues
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Hi, this is possibly a dumb question, but I'm not getting it yet :) Let's say I define grid this way: ```go type Cell struct { sprite string } grid...
I noticed that when using the `Within` on the grid to iterate through values of all tiles it's slower than when iterating by simply using `At`. Here are benchmarks I...