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iOS build crashes due to missing pluginSetCallback
NativeFileSOiOS tries to call a function pluginSetCallback from the embedded library, but it's unable to find it and dies upon game launch.
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: DYLD 4 Symbol missing
missing symbol called
(terminated at launch; ignore backtrace)
Triggered by Thread: 0
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 dyld 0x10979cb3e __abort_with_payload + 10
1 dyld 0x1097b5bb7 abort_with_payload_wrapper_internal + 82
2 dyld 0x1097b5be9 abort_with_payload + 9
3 dyld_sim 0x100d8e3f8 abort_with_payload + 26
4 dyld_sim 0x100d4e15b dyld4::halt(char const*) + 375
5 dyld_sim 0x100d66402 dyld4::APIs::_dyld_missing_symbol_abort() + 34
6 UnityFramework 0x11744dd39 NativeFileSOiOS__cctor_m4F8CB070AED3F5E8AAA7A98984E304C87B307A3A + 73