Keijiro Takahashi

Results 342 comments of Keijiro Takahashi

Thanks for providing the project! The issue can be solved by increasing the depth filter coefficient. Here: https://github.com/keijiro/KinoMotion/blob/master/Assets/Kino/Motion/Shader/Reconstruction.cginc#L28 This possibly causes side effects but seems working in this case. Could...

Please try 150 and 200 :) I tried 150 and it seemed to work.

Thanks for clarifying! So, this problem might be harder than what I thought. I'll look into it more precisely. Unfortunately, I have no good workaround for it at the moment....

I don't agree with the statement; SSD ($0.1 per GB) is cheaper than RAM ($1 per GB). That aside, it makes sense to add preload option to the HAP player....

This is a low priority task so please don't expect any progress on it for a while.

It would be a nice-to-have feature, but it requires lots of time to implement in a proper way. Unfortunately, I don't have enough time for it. I'd like to keep...

- Which software did you use convert the video to HAP? ffmpeg? - Could you share the video file that reproduces the issue?

Did you use the `-static-libstdc++` linker option? https://github.com/keijiro/UnityPluginWithWSL/blob/master/Plugin/Makefile.android#L8 Unity will fail to load the native plugin if it's dynamically linked to libstdc++.

Did you check if the `libKlakHap.so` is actually your file? This package has [a file with the same filename for x86 Linux](https://github.com/keijiro/KlakHap/tree/master/Packages/jp.keijiro.klak.hap/Plugin/Linux), so I wonder if Unity could pick it...

Unfortunately, I don't have much experience on Android, but I'm pretty sure that that's one of the common problems on Unity/Android dev. Probably, you can find some hints/knowledges by Googling.