Keijiro Takahashi
Keijiro Takahashi
Broadcasting is possible by specifying the broadcast address. Multicasting hasn't been supported yet. I think it's a nice-to-have feature.
I think you can run it on 2020/2021. Did you find any issue?
Uh-oh. Okay, there is a compatibility issue on the SDK side. I should look into it.
@Drumaddict182 I'm pretty sure that it runs on Unity 2019.2 or 2019.3. You can download them from https://unity3d.com/get-unity/download/archive
Could you attach a screenshot or video that explains what's happening on your side? I'm not sure if the "camera" means the RealSense camera (physical device) or a Unity Camera...
Thanks for the video. Which device are you using? I only tested it with a D415 + T265 combo.
> this should NOT happen This should happen because D4xx is just a depth camera. If you rotate the camera, the image should ratote. My Capture.unity transforms camera-space point cloud...
> I'm not an expert in this. could you please explain what do you mean by adjusting the tracking with the D camera? is it more than translating the points...
FYI: I don't have L515, so I have never tried it with Unity. There is no plan for looking into this issue at the moment.
Hmm, it seems the shader used for the capsule doesn't make correct motion vectors. Could you provide this project for testing?