Keijiro Takahashi

Results 342 comments of Keijiro Takahashi

I wonder if it can be solved by manually disabling/enabling the sender component in OnApplicationPause. https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationPause.html

Currently, there is no way to stop the app. You have to kill the process externally. It might be a good idea to add an exit button or a keyboard...

I'm closing this issue due to inactivity. Please reopen it for further problems.

Have you tested the setup without NDI Bridge?

I'm closing this issue due to inactivity. Please reopen it for further problems.

Splitting the gradient into two separated gradients is technically possible, but does it actually work in UX wise? It also requires more shader variants (= more shader compilation time) and...

Okay. I'll consider it. By the way, do you know any application that uses OSC blobs? I can test the functionality with a primitive test program, but it's better to...

> But it could be combining the data into a JSON string will also work but then there is the limitation of the string size to being 1500 bytes. As...

Could you check if the built Android app correctly sends messages using an OSC monitor app like this:?https://hexler.net/products/protokol

Does it reproduce with the sample project in this repository?