ShaderGraphExamples
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Error on Mac Metal (20183.0.b8)
Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph
Metal: Error creating pipeline state (Noise): Link failed: The type of fragment input user(TEXCOORD0) does not match the type of the corresponding vertex shader output (null)
Shader error in 'Hidden/Lightweight Render Pipeline/CopyDepth': failed to open source file: 'CopyDepthPass.hlsl' at line 21 (on glcore)
Compiling Vertex program with _DEPTH_NO_MSAA Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
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