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Point Size broken with Point Shader on "Mesh" Pointcloud

Open gameanimation3d opened this issue 5 years ago • 4 comments

In the Point Shader with a "Mesh" Pointcloud the Attribute Point Size doesn't get used. The Pointcloud stays always the same.

Warning appears underneath: "Only some plattform support these point size properties".

Unity Version: 2019.2.8f1 (Built-in Renderer) Pcx Version: Release Version v1.2

gameanimation3d avatar Oct 10 '19 09:10 gameanimation3d

Which platform are you using? Windows, macOS, Linux or some other mobile platforms?

keijiro avatar Oct 10 '19 10:10 keijiro

As OS Windows 10 64bit - Build Settings are for Windows

gameanimation3d avatar Oct 10 '19 11:10 gameanimation3d

This appears to happen with the DirectX APIs, switching to Vulkan fixes the problem for me (but is unfortunately not a long-term solve).

mellinger avatar Mar 14 '20 22:03 mellinger

Go to project settings and set the default graphics to openglcore makes it work. Untitled

kwea123 avatar May 05 '20 06:05 kwea123