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Point Size broken with Point Shader on "Mesh" Pointcloud
In the Point Shader with a "Mesh" Pointcloud the Attribute Point Size doesn't get used. The Pointcloud stays always the same.
Warning appears underneath: "Only some plattform support these point size properties".
Unity Version: 2019.2.8f1 (Built-in Renderer) Pcx Version: Release Version v1.2
Which platform are you using? Windows, macOS, Linux or some other mobile platforms?
As OS Windows 10 64bit - Build Settings are for Windows
This appears to happen with the DirectX APIs, switching to Vulkan fixes the problem for me (but is unfortunately not a long-term solve).
Go to project settings and set the default graphics to openglcore makes it work.