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Lightweight C# implementation of OSC server/client

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As the title describes, I have been having issues with starting playmode with OscJack (and OscJackVS) where, after ending playmode and starting it again, it would not be able to...

question

Was working with Muse HeadBand eeg and the values returned were doubles, changed the code to reflect that

I just added a simple multicast feature that is discussed #8 here Usage ``` var server = new OscServer(9000); // Port number server.JoinMulticastGroup("225.6.7.8"); // Multicast address ```

Hi ! I am trying to send both position and rotation properties from my android phone to my computer i have two empty gameobjects with the component "property sender", which...

question

First, thank you; we have been using your OscJack & it has been really good. Are there any plans to support OSC blobs? We are possibly going to send data...

enhancement

Is there a possibility to multicast some properties to many clients?

enhancement

Oscquery is implemented in some software like Madmapper and is super handy ! It would be super cool if a Unity application could be oscquery enabled, like madmapper. Here is...

enhancement

Is there any way to display the OSC monitor's Log in a build as some kind of in-game Log? Would like to know how to implement it in the game

question

It would be great to be able to extend the class `OscClient` in order to create additional `OscClient.Send()` method signatures. For example, I often need to send the following type...

enhancement

I have 2 OSC servers, that receive messages with the same adress from different ports. Every time I started the application, one of the threads was stopping to work after...