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Example with Unity 2019.3 new Mesh API

NoiseBall5

This is a Unity example project that shows how to use Unity 2019.3 new Mesh API with C# Job System.

screenshot

The vertices in the Noise Ball object are modified every frame from threaded jobs that are highly optimized using the Burst compiler. Vertex attributes are interleaved and stored in a NativeArray storage and fed to the graphics APIs without extra memory copying.

For details of the new Mesh API, please refer to the Google doc.