MovecControlTrack
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Control motion vector generation from timeline
MovecControlTrack
This is an example of fixing issues found in motion vector generation with the skinned mesh renderer.
Issues
Two issues can be observed in this GIF:
- Initial frame spike. It generates irregularly large motion vectors in the first frame from its activation.
- Wrong depth bias. The arms are drawn over the body despite being covered by the body.
Results
These issue are solved by using a custom timeline track that controls the motion vector generation mode and adjusts the depth bias.