Lasp
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Low-latency Audio Signal Processing plugin for Unity
is there a way to change device ID of an AudioLevelTracker after it has been initialized, without destroying and recreating it like in the DeviceSelector example?
When I run DeviceSelector scene, I immediately get this error Stream initialization error (OpeningDevice) win10. unity version 2021.3.4 Not sure if I'm getting something wrong, I'm not using any midi...
I get this error when I import the package. I mention that I am using the package manager for this as described in the readme. The weird thing is that...
Hello keijiro, thanks for that and all of your work, you're really bringing great and useful features to Unity 🥇 I was wondering if there was any way to use...
I like the smooth smooth fall feature within this plugin, smooths out the animations a bit so I don't have to do it manually. However, there isn't an accompanying "smooth...
I have read that it isn't possible about half a year ago, would it be possible to implement? Maybe it is possible to close the audio input, switch the input...
自身の環境でバッファサイズの変更、サンプリングレートの変更を実装しようとおもったのですが、 識別子がアクセス保護レベルのためアクセスできないというエラーが出てしまい困っております。 もし可能でしたら、 using UnityEngine; using Lasp; public class SetAudioSettings : MonoBehaviour { public int bufferSize = 1024; // バッファサイズ public int sampleRate = 44100; // サンプリングレート void Start() {...
My Unity app with LASP has substantially greater latency on one device than another. The first computer is substantially more powerful, but there's a greater latency between a sound and...
I had a show where I accidentally unplugged my audio interface and the only way to get audio again was by restarting my program. Is there a way to reset...