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Frame Rate issue

Open MoctezumaDev opened this issue 5 years ago • 2 comments

There seems to be an error with the video playback.

If for example you screen is set to 30Hz the playback time will be wrong unless the vsync option in quality settings in Unity are disable. Other way is to set your screen to 60Hz in the display settings.

The same issue if your app for some reason has performance issues, the video time will be not correct and the video playback will go slower than it should. Expected behaviour should be to display the right time and be in the right frame even if some frames are skipped.

MoctezumaDev avatar May 28 '19 14:05 MoctezumaDev

Hi Keijiro!

Would there perhaps be any news on this one? It's an awesome video playback project with great performance.

Trying to implement KlakHAP in an application where I'm syncing to external timecode by playing video at speed 1 and temporary pitch-up/down in case of small sync difference and jump in time when multiple sync errors occured or difference of bigger than value X....

jeroenvandervelden avatar Nov 14 '19 13:11 jeroenvandervelden

@jeroenvandervelden Thank you for your message. I want to know if it is possible to adjust the speed after testing? Can you provide some test results or details? Thanks again.

fingerx avatar Feb 23 '20 02:02 fingerx