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UI Canvas World Space not captured/visible in Player (Windows)
Aparently, the UI Canvases (World Space) are not captured/visible in the build app (Windows Standalone Player) but works fine in the Editor (on the right).

Any ideas why?
Forgot to mention that for a very small number of frames the canvas appears but quickly disappear.
Hello, Any updates on this? Thanks!
Unfortunately, I'm not actively working on this project now. Please don't expect that there will be any update soon.
If I add a camera.Render(); in Update() after the if, the canvases appear in recordings.
https://www.youtube.com/watch?v=d-56p770t0U&feature=youtu.be&t=1029
You can also take a look at FFmpeg Bind 2. It can capture and edit every video.